Passive: Regenerates 10 Mana per second.
Active: Casts an ability based on the highest activated tier Class/Race Synergy of the enemy’s lineup (with at least 3 chess pieces).
Mage, Shaman, Divinity: Electromagnetic Pulse - Burns 50/75/100 Mana on enemies within 5 grids around the target after 0.5 seconds, dealing Magical Damage equals to 200%/267%/300% of Mana burnt.
Warrior, Cave Clan, Goblin: Darkfeathered Servants - Summon 2 Darkfeathered Servants, whose base attack can reduce enemy Armor by 5 for 5 seconds, can be stacked up to 10 times.
Mech, Warlock, Marine: Blood Surge - Increases ATK Speed by 50%/80%/120%, ATK by 50/80/120 for a random ally.
Hunter, Assassin, Glacier: Sonic Attack - Releases an increasingly expanding sound wave to the front, dealing 200/300/500 Magical damage to enemies and Disarming them for 3/3/6 seconds.
Knight, Human, Egersis: Bolt of Lightning - Summon 1/2/4 lightning bolts, each dealing a total of 1000 Pure Damage distributed evenly among any enemy within the lightning area after 1.7 seconds.
Beast, Feathered, Demon: Earth’s Fury - Splits a crack in front of her, dealing 300/400/600 Magical damage to enemies in the crack and reducing their ATK Speed by 30%/50%/70% for 3 seconds.
Druid, Spirit, Dragon: Whirlwind Attack - Summon a giant tornado, knocking down enemies it encounters for 2/3/3 seconds and dealing 400/600/1000 Magical damage to them when they fall to the ground. Enemies knocked down can't move and can't be regarded as targets either.